AoeStats
← Hyper Fury

Black Forest

511368772Analyzed
2v2 RM · 10d ago on Oct 4, 2026· 44m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Franks · Romania
804
+16
🇪🇸 Khmer · Spain
793
+16
vs
🇨🇾 Teutons · Cyprus
814
-17
🇹🇷 Chinese · Türkiye
775
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 799 15:57 23:02 35:49 ⛏ Fast Castle
16 714 13:35 20:38 38:25 ⛏ Fast Castle
16 717 13:58 20:26 — ⛏ Fast Castle
14 642 15:50 27:47 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,520 12,711 6,600 1,900 35,731 42,528
13,445 7,265 7,445 1,630 29,785 34,981
11,930 10,794 3,280 2,710 28,714 37,044
8,715 8,132 2,695 3,450 22,992 27,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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