AoeStats
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Black Forest

511359206Analyzed
2v2 RM · 11d ago on Oct 4, 2026· 52m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
840
+15
🇲🇽 Spanish · Mexico
821
+15
vs
🇨🇾 Teutons · Cyprus
830
-16
🇹🇷 Burgundians · Türkiye
789
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,872 11:20 17:48 36:20 ⛏ Fast Castle
25 1,302 14:02 19:17 36:08 ⛏ Fish Boom FC
16 844 10:41 19:56 34:58 ⛏ Fast Castle
12 632 15:04 28:27 43:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,825 26,054 15,585 1,935 70,399 81,085
32,015 15,507 18,730 3,550 69,802 73,030
25,160 24,330 17,350 1,600 68,440 88,073
19,935 13,384 5,955 3,520 42,794 47,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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