AoeStats
← Hyper Fury

Black Forest

510827410Analyzed
2v2 RM · 1mo ago on Oct 2, 2026· 102m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Teutons · Cyprus
812
+14
🇹🇷 Chinese · Türkiye
779
+15
vs
🇺🇸 Teutons · United States
768
-15
🇦🇷 Bulgarians · Argentina
760
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 2,872 22:58 44:00 53:37 ⚔ Drush into Scouts
23 2,402 16:10 33:59 50:16 ⚔ Scouts into Skirms into Archers
22 2,230 13:39 32:35 52:03 ⚔ Archer Rush
17 1,714 18:14 27:19 42:33 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
78,475 53,522 54,890 5,090 191,977 202,645
74,470 36,692 66,175 3,960 181,297 188,852
67,930 48,885 15,590 4,245 136,650 153,503
28,680 48,385 46,800 5,220 129,085 169,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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