AoeStats
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MegaRandom

512563814Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 48m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
1053
+14
🇲🇽 Magyars · Mexico
986
+31
🇺🇸 Franks · United States
984
+17
🇲🇽 Romans · Mexico
847
+22
vs
🇨🇦 Chinese · Canada
1036
-19
🇨🇦 Poles · Canada
1027
-19
🇨🇦 Japanese · Canada
975
-16
🇨🇦 Huns · Canada
969
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,287 11:15 25:02 42:42 ⚔ Scout Rush
43 2,116 10:01 21:48 36:30 ⚔ Archer Rush
29 1,409 9:48 23:19 44:56
28 1,373 11:42 27:17 — ⚔ Skirmisher Rush
26 1,260 9:43 22:42 43:15 ⚔ Scout Rush
22 1,071 10:37 24:09 46:52
18 898 10:55 27:05 44:37 ⚔ Scout Rush
13 646 12:28 22:05 39:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,105 16,593 8,620 3,180 46,498 47,078
15,375 11,803 5,905 2,930 36,013 37,871
9,150 11,758 8,970 2,990 32,868 35,881
13,035 7,578 6,150 2,380 29,143 36,183
15,035 7,920 4,270 750 27,975 31,265
11,225 9,616 2,035 2,520 25,396 27,829
9,265 8,854 4,085 1,450 23,654 25,050
9,295 8,865 2,900 2,015 23,075 25,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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