AoeStats
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Nomad

512559834Analyzed
3v3 RM · 7d ago on Oct 10, 2026· 41m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1023
+13
🇨🇦 Poles · Canada
1013
+14
🇨🇦 Huns · Canada
953
+16
vs
🇦🇺 Persians · Australia
1001
-16
🇺🇸 Britons · United States
952
-21
🇺🇦 Vietnamese · Ukraine
933
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,185 13:20 25:48 41:17 ⚔ Fish Boom into Towers into Galleys FC
21 859 14:57 20:57 — ⛏ Fish Boom FC
20 838 15:03 28:59 — ⚔ Fish Boom into Scouts
19 788 16:27 27:42 — ⚔ FC into Archers
12 505 14:44 21:32 31:10 ⛏ Fish Boom FC
8 353 17:25 — — ⚔ Fish Boom into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,140 14,332 3,070 2,455 30,997 32,350
13,995 7,979 4,745 950 27,669 29,470
7,700 5,730 3,370 3,005 19,805 20,753
5,730 3,490 2,220 2,175 13,615 13,086
6,140 4,936 1,115 370 12,561 13,794
2,395 2,900 230 350 5,875 6,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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