AoeStats
← Ian Malcom

Nomad

515645810Analyzed
3v3 RM · 14d ago on Oct 23, 2026· 68m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1457
+16
🇹🇼 Mapuche · Taiwan
1455
+17
1427
+18
vs
🇹🇼 Dravidians · Taiwan
1499
-19
🇨🇳 Japanese · China
1472
-17
🇬🇧 Cumans · United Kingdom
1428
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,665 14:14 20:30 47:06 ⛏ Fish Boom into Fire Galleys FC
48 3,297 13:53 18:59 44:29 ⚔ Fish Boom into Skirms into Archers
43 2,968 12:56 19:17 31:27 ⛏ Fish Boom into Galleys FC
39 2,659 17:52 28:02 46:17 ⚔ Fish Boom into Drush into Scouts
33 2,250 15:14 21:03 42:29 ⛏ Fish Boom FC
23 1,548 11:31 30:39 65:05 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
33,325 29,762 19,040 4,940 87,067 116,024
27,100 31,938 15,890 4,330 79,258 88,459
26,985 29,960 16,895 4,670 78,510 87,409
23,690 28,216 15,555 2,350 69,811 75,599
22,340 19,479 10,595 6,960 59,374 63,721
22,740 22,161 9,180 1,500 55,581 57,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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