AoeStats
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Black Forest

515564862Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 48m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1163
+14
🇪🇸 Cumans · Spain
1119
+15
🇦🇷 Britons · Argentina
1087
+17
🇦🇷 Vietnamese · Argentina
1029
+19
vs
🇨🇱 Hindustanis · Chile
1238
-21
1215
-21
🇲🇽 Aztecs · Mexico
1007
-12
🇨🇱 Khmer · Chile
965
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,223 11:35 15:47 44:15 ⛏ Fast Castle
37 1,802 14:36 20:27 42:03 ⛏ Fast Castle
29 1,395 12:09 16:11 28:24 ⛏ Fish Boom FC
27 1,333 9:34 20:05 40:19 ⛏ Fish Boom FC
19 951 9:58 25:38 34:13 ⛏ Fish Boom FC
18 878 12:37 16:14 46:39 ⛏ Fast Castle
17 822 12:43 24:39 — ⚔ Scout Rush
15 752 11:37 16:43 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,050 12,615 17,320 3,550 58,535 72,956
14,545 24,450 9,220 2,700 50,915 60,473
22,385 13,686 9,295 2,655 48,021 61,631
12,150 18,595 11,105 2,760 44,610 66,503
19,920 16,061 7,345 1,270 44,596 45,191
17,215 16,529 6,800 3,580 44,124 63,712
10,855 10,880 5,365 200 27,300 28,156
13,270 7,830 4,235 945 26,280 29,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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