AoeStats
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African Clearing

511790180Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 26m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Berbers · India
1219
+16
🇮🇳 Spanish · India
1204
+17
vs
🇪🇸 Gurjaras · Spain
1273
-18
🇪🇸 Vietnamese · Spain
1181
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,055 14:08 18:08 — ⛏ Fast Castle
35 950 12:53 17:00 — ⛏ Fast Castle
18 489 14:24 25:18 — ⚔ Archers into Skirms
11 293 14:16 18:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,975 4,403 1,145 505 12,028 11,297
5,655 3,318 940 100 10,013 10,301
5,440 3,420 970 100 9,930 11,459
4,575 2,940 550 860 8,925 9,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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