AoeStats
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Arabia

512763404Analyzed
4v4 RM · 27d ago on Oct 10, 2026· 77m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
834
+14
🇯🇵 Saxons · Japan
821
+15
🇺🇸 Spanish · United States
792
+16
🇺🇸 Italians · United States
748
+18
vs
🇫🇷 Malay · France
863
-18
🇫🇷 Spanish · France
806
-16
🇫🇷 Vikings · France
801
-16
🇫🇷 Franks · France
721
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,405 11:55 29:10 48:16 ⚔ Archer Rush
30 2,315 11:27 22:45 37:45 ⚔ M@A FC
26 2,048 14:42 19:23 23:29 ◆ FC into Fast Imp
26 2,048 10:29 23:14 32:49 ⛏ Fast Castle
20 1,545 12:10 21:54 43:17 ⚔ Scout Rush
18 1,386 14:08 24:12 39:32 ⚔ Archer Rush
17 1,321 10:04 22:05 58:45 ⚔ Scout Rush
15 1,199 16:11 32:00 46:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,420 56,820 42,440 4,900 144,580 153,737
52,260 30,105 22,485 1,780 106,630 111,085
42,930 36,066 22,845 2,875 104,716 139,740
31,225 20,356 27,555 2,925 82,061 94,707
9,835 23,330 23,860 1,890 58,915 60,967
24,865 14,405 14,560 4,100 57,930 72,369
22,770 10,870 18,595 880 53,115 66,783
20,225 22,088 8,225 2,375 52,913 62,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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