AoeStats
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Coastal Forest

512599720Analyzed
2v2 RM · 7d ago on Oct 10, 2026· 69m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1382
+19
🇬🇧 Maya · United Kingdom
1382
+19
vs
🇦🇺 Armenians · Australia
1482
-19
🇦🇺 Persians · Australia
1435
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 2,327 14:09 33:05 43:17 ⚔ Archers into Fish Boom
33 2,249 9:50 22:40 39:45 ⛏ Fish Boom
33 2,302 28:23 38:42 61:39 ⚔ Fish Boom into Towers FC
18 1,254 11:48 16:05 41:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,645 39,603 19,140 5,860 110,248 119,135
39,900 28,360 17,820 2,275 88,355 112,299
15,545 28,156 21,565 2,745 68,011 80,476
16,095 17,760 2,120 4,275 40,250 45,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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