AoeStats
← Welldone

Golden Pit

514387972Analyzed
4v4 RM · 3d ago on Oct 17, 2026· 5m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1384
+14
🇷🇺 Khmer · Russia
1382
+14
🇩🇪 Magyars · Germany
1350
+15
🇺🇸 Koreans · United States
1325
+16
vs
🇵🇪 Hindustanis · Peru
1430
-18
🇬🇧 Saxons · United Kingdom
1422
-18
🇫🇮 Koreans · Finland
1254
-12
1246
-11
Player eAPM Actions Feudal Castle Imperial Opening
79 402 — — —
59 302 — — —
58 296 — — —
51 260 — — —
42 212 — — —
38 196 — — —
35 180 — — —
23 115 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 175 0 0 1,475 1,383
800 225 0 0 1,025 909
700 225 0 0 925 825
750 125 0 0 875 686
800 25 0 0 825 881
550 100 0 0 650 588
350 150 0 0 500 465
350 125 0 0 475 257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.