AoeStats
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Nomad

513454815Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 140m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1380
+13
🇸🇪 Franks · Sweden
1371
+13
🇷🇺 Bulgarians · Russia
1348
+14
🇨🇿 Koreans · Czechia
1339
+15
vs
🇬🇧 Turks · United Kingdom
1475
-20
🇩🇪 Britons · Germany
1397
-17
🇷🇴 Burgundians · Romania
1189
-9
🇬🇧 Magyars · United Kingdom
1184
-9
Player eAPM Actions Feudal Castle Imperial Opening
54 7,524 12:41 26:46 43:11 ⛏ Fish Boom into Fire Galleys FC
42 5,838 14:33 23:55 38:47 ⛏ Fish Boom FC
35 4,853 12:55 17:05 43:34 ⛏ Fish Boom FC
31 4,343 13:58 18:41 46:17 ⛏ Fish Boom into Galleys FC
30 4,186 16:03 19:43 36:46 ⛏ Fish Boom FC
27 3,808 13:29 20:20 42:56 ⚔ Fish Boom into Scouts
23 3,183 13:50 17:47 39:42 ⛏ Fish Boom FC
4 499 13:19 21:39 — ⚔ Fish Boom into Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
128,245 58,825 153,570 12,175 352,815 385,543
134,705 94,780 37,555 7,305 274,345 286,635
83,770 117,977 35,145 9,610 246,502 265,341
110,500 51,828 51,695 9,890 223,913 250,674
62,625 108,485 39,150 6,480 216,740 218,962
79,390 70,874 49,945 7,060 207,269 211,334
91,230 23,590 51,355 1,900 168,075 169,664
3,430 3,288 715 575 8,008 8,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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