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African Clearing

512920011Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 43m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1322
+14
🇨🇳 Sicilians · China
1303
+15
🇹🇼 Burgundians · Taiwan
1303
+15
🇹🇼 Vietnamese · Taiwan
1203
+20
vs
🇪🇸 Persians · Spain
1296
-17
🇹🇷 Huns · Türkiye
1295
-17
🇷🇺 Khmer · Russia
1282
-16
🇨🇳 Vietnamese · China
1236
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,887 13:28 17:10 40:36 ⛏ Fast Castle
42 1,851 13:28 17:13 — ⛏ Fast Castle
42 1,813 14:38 19:16 — ⛏ Fast Castle
38 1,670 12:12 18:29 30:58 ⛏ Fast Castle
33 1,433 12:56 25:49 37:10 ⚔ Fish Boom into Towers FC
29 1,285 13:48 17:54 41:40 ⛏ Fast Castle
26 1,118 12:45 18:30 39:36 ⛏ Fast Castle
15 642 15:44 21:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,660 10,570 9,045 3,500 40,775 43,594
18,860 8,759 7,065 3,750 38,434 42,119
16,890 8,692 7,720 2,350 35,652 36,585
14,810 12,583 5,605 2,320 35,318 39,114
11,100 12,201 3,775 3,325 30,401 35,660
10,160 8,588 5,405 600 24,753 30,128
4,840 7,230 2,385 1,050 15,505 16,030
6,000 3,367 1,310 1,365 12,042 11,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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