AoeStats
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Arena

512911502Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 37m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1296
+14
1267
+16
🇷🇺 Khmer · Russia
1266
+16
🇨🇳 Poles · China
1215
+18
vs
🇫🇷 Ethiopians · France
1341
-19
🇩🇪 Teutons · Germany
1251
-16
🇫🇷 Slavs · France
1244
-15
🇫🇷 Bohemians · France
1203
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,794 7:53 15:26 28:04 ⛏ Fast Castle
41 1,545 10:00 14:00 28:27 ⛏ Fast Castle
33 1,244 11:13 15:40 27:12 ⛏ Fast Castle
32 1,206 10:44 15:38 27:12 ⛏ Fast Castle
31 1,171 11:21 15:07 31:46 ⛏ Fast Castle
28 1,057 11:00 14:42 26:54 ⛏ Fast Castle
25 946 12:03 15:39 30:46 ⛏ Fast Castle
25 953 11:09 14:41 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,445 12,225 14,820 1,050 55,540 59,551
21,775 14,660 11,480 2,200 50,115 50,753
20,820 12,640 7,870 2,825 44,155 52,092
17,825 12,725 5,535 2,540 38,625 41,249
18,725 11,530 4,890 1,700 36,845 39,733
15,630 12,220 4,045 1,625 33,520 36,922
14,905 10,820 4,035 1,140 30,900 37,873
10,175 11,210 7,535 300 29,220 36,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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