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Coastal Forest

512904517Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 42m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Portuguese · France
1328
+13
🇫🇷 Vietnamese · France
1253
+17
🇮🇹 Poles · Italy
1245
+17
🇫🇷 Bulgarians · France
1184
+19
vs
🇰🇷 Malay · South Korea
1319
-18
🇷🇺 Burgundians · Russia
1283
-17
🇧🇷 Tatars · Brazil
1267
-17
🇨🇳 Huns · China
1193
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,668 9:17 17:50 28:23 ⛏ Fast Castle
40 1,683 9:21 20:23 31:45 ⚔ Scout Rush
38 1,600 11:13 22:50 34:12 ⚔ Scout Rush
35 1,459 9:46 18:53 34:10
32 1,352 11:04 15:50 32:38 ⛏ Fast Castle
32 1,326 10:12 22:57 33:32 ⚔ Scout Rush
24 1,017 10:15 18:04 25:53 ⛏ Fish Boom FC
15 641 12:16 19:11 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,780 16,399 10,500 3,050 48,729 56,316
18,120 15,353 10,250 1,445 45,168 52,735
24,520 11,705 7,125 1,500 44,850 51,071
19,955 14,380 7,775 1,500 43,610 51,159
15,345 12,537 9,215 1,535 38,632 39,950
12,895 9,031 3,390 2,440 27,756 31,266
7,975 7,380 6,110 3,850 25,315 45,011
5,520 6,255 1,005 1,215 13,995 15,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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