AoeStats
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Baltic

512705505Analyzed
4v4 RM · 9d ago on Oct 10, 2026· 47m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Dravidians · Finland
1354
+12
🇺🇾 Persians · Uruguay
1292
+14
🇨🇴 Saracens · Colombia
1243
+16
🇩🇪 Turks · Germany
1224
+18
vs
🇨🇳 Aztecs · China
1346
-18
🇷🇺 Persians · Russia
1273
-16
🇹🇷 Burgundians · Türkiye
1215
-13
🇬🇷 Britons · Greece
1195
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,757 10:27 21:08 34:55 ⛏ Fish Boom into Galleys into Fire Galleys FC
47 2,248 9:01 23:55 39:14 ⚔ Archer Rush
46 2,202 11:38 26:42 39:40 ◆ Fire Galleys FC
41 1,941 13:00 17:41 22:20 ⛏ Fish Boom FC into Fast Imp
40 1,894 10:57 15:04 32:47 ⛏ Fish Boom into Galleys FC
38 1,809 11:49 26:33 — ⛏ Fish Boom FC
27 1,299 11:24 19:18 34:17 ⛏ Fish Boom into Galleys FC
26 1,251 10:27 14:21 29:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,995 18,815 12,410 950 60,170 66,054
18,860 19,015 13,245 1,680 52,800 57,968
21,290 21,720 6,135 2,900 52,045 62,650
18,700 16,158 8,420 200 43,478 47,009
13,435 15,969 9,075 955 39,434 39,970
13,400 12,820 9,350 200 35,770 36,510
13,605 10,484 11,415 225 35,729 37,426
7,600 11,575 4,305 2,055 25,535 26,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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