AoeStats
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Arena

512679936Analyzed
4v4 RM · 6d ago on Oct 10, 2026· 69m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1360
+14
🇨🇳 Romans · China
1326
+16
🇫🇮 Khmer · Finland
1287
+17
🇷🇴 Mongols · Romania
1265
+19
vs
🇫🇷 Saxons · France
1349
-17
🇫🇷 Hindustanis · France
1323
-17
🇳🇱 Italians · Netherlands
1320
-17
🇷🇺 Khmer · Russia
1293
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,101 7:40 15:24 28:53 ⛏ Fast Castle
40 2,733 10:15 14:05 28:32 ⛏ Fast Castle
36 2,474 10:13 13:11 28:00 ⛏ Fast Castle
35 2,414 10:36 14:38 27:56 ⛏ Fast Castle
30 2,098 10:22 13:59 27:49 ⛏ Fast Castle
30 2,050 10:31 14:21 34:30 ⛏ Fast Castle
30 2,089 10:17 14:16 28:54 ⛏ Fast Castle
29 2,030 9:54 14:09 29:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,685 36,435 20,045 4,850 133,015 139,764
41,360 59,120 27,005 4,200 131,685 150,152
69,025 25,475 30,000 5,545 130,045 132,988
39,065 40,955 26,440 5,655 112,115 131,719
60,805 30,015 14,075 6,800 111,695 124,810
32,070 45,605 14,965 2,100 94,740 119,686
53,200 24,540 8,285 4,200 90,225 98,345
28,295 31,245 11,070 3,185 73,795 86,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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