AoeStats
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Arena

512678593Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 4m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1331
+13
🇨🇳 Khmer · China
1318
+13
🇷🇺 Khmer · Russia
1293
+14
🇫🇮 Romans · Finland
1287
+14
vs
🇨🇳 Franks · China
1301
-15
🇭🇰 Mongols · Hong Kong SAR China
1241
-13
🇨🇳 Shu · China
1237
-13
🇨🇳 Italians · China
1232
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 277 — — —
65 271 — — —
59 248 — — —
34 142 — — —
32 136 — — —
31 130 — — —
30 126 — — —
10 42 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 150 0 0 1,100 1,095
600 200 0 0 800 739
700 50 0 0 750 766
400 225 0 0 625 521
450 125 0 0 575 451
450 125 0 0 575 634
350 150 0 0 500 414
200 100 0 0 300 424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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