AoeStats
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Arena

515413402Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 47m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Persians · Israel
1278
+16
🇺🇸 Aztecs · United States
1262
+16
🇺🇸 Malay · United States
1257
+17
🇨🇳 Mongols · China
1241
+17
vs
🇨🇳 Varangians · China
1372
-21
🇦🇺 Malay · Australia
1356
-20
🇸🇬 Franks · Singapore
1194
-13
🇺🇸 Maya · United States
1168
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,253 10:08 13:41 32:47 ⛏ Fast Castle
43 2,007 9:33 14:56 — ⚔ FC into Scouts
36 1,687 10:08 13:30 31:06 ⛏ Fast Castle
31 1,480 9:03 16:25 34:59 ⛏ Fast Castle
30 1,392 10:18 14:44 30:50 ⛏ Fast Castle
29 1,362 10:33 14:34 34:09 ⛏ Fast Castle
28 1,340 10:33 14:20 29:36 ⛏ Fast Castle
25 1,173 11:20 15:15 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,740 19,805 15,360 3,650 71,555 82,735
26,100 26,525 14,190 955 67,770 74,808
29,510 16,288 16,240 2,900 64,938 68,699
25,195 16,125 18,350 1,600 61,270 72,884
27,730 18,560 12,245 2,050 60,585 62,022
27,495 12,820 13,755 1,080 55,150 57,671
15,780 11,250 13,725 2,150 42,905 56,427
15,220 13,051 2,015 970 31,256 34,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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