AoeStats
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Nomad

514511237Analyzed
4v4 RM · 20d ago on Oct 18, 2026· 60m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Aztecs · Taiwan
1421
+17
🇮🇳 Vietnamese · India
1408
+17
1405
+17
🇨🇳 Saracens · China
1366
+19
vs
🇺🇸 Danes · United States
1559
-22
🇩🇰 Danes · Denmark
1476
-19
🇺🇸 Saxons · United States
1438
-18
🇺🇸 Berbers · United States
1273
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 3,053 13:24 17:15 37:17 ⛏ Fish Boom FC
50 3,018 13:01 17:29 31:56 ⛏ Fish Boom FC
42 2,518 13:31 18:04 31:21 ⛏ Fish Boom FC
40 2,393 14:15 18:08 36:59 ⛏ Fish Boom FC
37 2,230 15:03 24:07 56:07 ⚔ Fish Boom into Scouts into Archers
33 1,968 14:14 23:09 59:17 ⛏ Fish Boom into Fire Galleys into Galleys FC
27 1,642 16:11 20:13 — ⛏ Fish Boom FC
13 779 14:18 18:06 33:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
49,930 44,675 20,465 6,150 121,220 127,883
40,930 21,211 19,380 7,240 88,761 106,958
23,185 26,420 12,210 2,310 64,125 68,245
20,535 20,826 14,300 3,600 59,261 65,677
17,115 24,068 12,675 2,825 56,683 59,255
19,790 25,475 5,460 2,350 53,075 65,113
17,620 13,345 7,245 400 38,610 42,588
12,150 10,036 5,350 2,250 29,786 29,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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