AoeStats
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Black Forest

513530802Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 61m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1274
+12
🇨🇳 Khmer · China
1266
+12
🇺🇸 Saracens · United States
1253
+13
🇺🇸 Danes · United States
1238
+14
vs
🇲🇽 Lithuanians · Mexico
1376
-19
🇻🇪 Persians · Venezuela
1314
-17
🇲🇽 Italians · Mexico
1052
-8
🇩🇴 Inca · Dominican Republic
1009
-7
Player eAPM Actions Feudal Castle Imperial Opening
71 4,385 11:08 16:34 35:12 ⛏ Fish Boom FC
35 2,145 12:31 24:42 31:05 ⛏ Fish Boom FC
34 2,105 11:26 15:34 27:06 ⛏ Fish Boom FC
31 1,887 11:46 17:10 34:18 ⛏ Fish Boom FC
29 1,804 9:53 23:17 41:54 ⚔ M@A Rush
27 1,683 11:53 27:59 41:40 ⚔ Tower Rush
25 1,526 12:02 15:25 29:38 ⛏ Fast Castle
22 1,338 11:12 22:42 42:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,040 44,765 26,790 4,235 118,830 125,846
46,695 25,335 26,425 3,595 102,050 123,875
35,535 33,290 11,650 2,200 82,675 99,997
25,990 35,133 17,745 2,220 81,088 85,998
30,505 31,080 16,390 2,320 80,295 85,547
33,070 18,300 9,390 1,885 62,645 73,891
17,595 19,682 6,035 6,250 49,562 54,633
9,680 9,812 4,645 2,040 26,177 26,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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