AoeStats
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African Clearing

511690635Analyzed
4v4 RM · 14d ago on Oct 6, 2026· 42m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1649
+14
🇺🇸 Berbers · United States
1601
+16
🇺🇸 Mapuche · United States
1585
+17
🇺🇸 Varangians · United States
1440
+23
vs
🇨🇳 Magyars · China
1644
-19
🇨🇳 Vietnamese · China
1623
-18
🇨🇳 Berbers · China
1607
-18
🇦🇺 Mongols · Australia
1544
-15
Player eAPM Actions Feudal Castle Imperial Opening
71 3,011 13:12 17:00 35:31 ⛏ Fish Boom FC
55 2,334 13:30 17:03 41:08 ⛏ Fast Castle
55 2,348 11:26 22:00 — ⚔ Scout Rush
48 2,041 13:05 16:59 — ⛏ Fast Castle
48 2,032 13:14 25:41 — ⚔ Scout Rush
45 1,926 15:32 40:49 — ⚔ Towers into Archers
41 1,757 11:28 24:32 — ⚔ Scouts into Towers
34 1,422 13:27 24:12 40:31 ⚔ Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
17,680 17,595 9,935 1,070 46,280 47,263
17,640 16,770 4,910 500 39,820 40,796
12,845 12,627 7,110 2,990 35,572 36,449
14,655 6,784 4,750 1,280 27,469 27,198
8,565 10,886 5,985 300 25,736 27,296
12,310 7,086 2,650 650 22,696 23,938
6,905 8,647 2,460 1,525 19,537 23,574
7,180 5,907 1,510 1,240 15,837 16,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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