AoeStats
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Yucatan

513417909Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 47m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1057
+15
🇹🇷 Celts · Türkiye
1002
+17
🇳🇱 Huns · Netherlands
998
+17
🇰🇿 Bohemians · Kazakhstan
994
+17
vs
🇪🇸 Hindustanis · Spain
1046
-16
🇹🇼 Koreans · Taiwan
1027
-17
🇻🇳 Malay · Vietnam
1026
-17
🇵🇱 Wu · Poland
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
60 2,851 9:36 19:45 36:42 ⚔ Archer Rush
42 1,973 10:19 16:04 35:05 ⛏ Fast Castle
40 1,888 10:55 18:47 34:37 ⛏ Fast Castle
32 1,511 13:33 19:45 32:59 ⛏ Fast Castle
21 1,019 12:32 18:07 35:34 ⛏ Fast Castle
21 999 8:32 17:28 36:18 ⛏ Fast Castle
18 833 12:02 20:15 — ⚔ Archer Rush
11 544 12:48 22:17 —

Resources

Player Food Wood Gold Stone Spent Collected
27,530 20,811 10,530 1,845 60,716 68,456
22,640 8,337 16,930 3,825 51,732 55,187
25,625 13,037 9,885 850 49,397 64,352
17,175 17,165 8,650 1,600 44,590 56,306
22,995 8,767 9,200 2,240 43,202 45,184
15,015 12,041 13,210 1,675 41,941 47,598
9,730 8,985 2,915 3,155 24,785 27,419
6,940 4,930 2,420 255 14,545 18,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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