AoeStats
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Coastal Forest

513415195Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 17m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Magyars · Poland
1056
+14
🇳🇱 Danes · Netherlands
1053
+14
🇧🇩 Huns · Bangladesh
1032
+15
🇳🇱 Koreans · Netherlands
1027
+14
vs
🇷🇺 Varangians · Russia
1052
-17
🇰🇿 Ethiopians · Kazakhstan
1008
-14
992
-14
🇯🇵 Bohemians · Japan
957
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 509 16:01 — — ⛏ Fish Boom
23 406 — — —
22 387 — — —
21 367 9:45 — — ⛏ Fast Castle
13 227 — — —
4 67 — — —
2 36 — — —
1 20 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,150 2,120 250 0 5,520 6,166
2,800 913 50 125 3,888 3,802
350 100 50 0 500 1,574
300 0 50 0 350 1,070
50 80 50 0 180 87
100 0 0 0 100 100
0 0 0 0 0 72
0 0 0 0 0 60
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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