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African Clearing

512333434Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 83m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1058
+13
🇹🇼 Japanese · Taiwan
1043
+13
🇨🇳 Portuguese · China
903
+19
🇨🇳 Spanish · China
886
+19
vs
🇰🇿 Huns · Kazakhstan
1026
-18
🇩🇪 Franks · Germany
980
-16
🇵🇱 Poles · Poland
978
-16
🇦🇷 Slavs · Argentina
926
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 4,230 12:37 18:25 40:07 ⛏ Fast Castle
32 2,644 13:12 20:51 42:10 ⛏ Fast Castle
30 2,536 12:56 17:33 37:19 ⚔ FC into Scouts
24 2,028 14:35 21:57 34:50 ⛏ Fast Castle
23 1,891 14:34 23:27 37:50 ⛏ Fast Castle
23 1,945 14:39 18:31 34:25 ⛏ Fast Castle
23 1,949 14:58 18:35 24:09 ◆ FC into Fast Imp
17 1,451 13:00 22:39 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,585 43,846 23,890 10,135 122,456 130,919
28,310 38,022 31,085 11,470 108,887 117,930
49,320 23,335 24,300 6,050 103,005 110,046
55,690 22,345 21,415 1,850 101,300 101,694
42,895 29,314 26,700 890 99,799 132,132
26,095 35,285 24,795 9,725 95,900 163,357
53,410 15,155 19,950 5,745 94,260 119,056
39,035 22,745 22,225 6,260 90,265 90,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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