AoeStats
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Black Forest

511743225Analyzed
4v4 RM · 8d ago on Oct 6, 2026· 5m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1133
+15
🇸🇬 Slavs · Singapore
1092
+17
🇭🇰 Poles · Hong Kong SAR China
1087
+17
🇨🇳 Mongols · China
1047
+18
vs
🇨🇳 Shu · China
1166
-19
🇹🇼 Khmer · Taiwan
1131
-18
🇨🇳 Persians · China
1063
-15
🇰🇿 Burgundians · Kazakhstan
1055
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 259 — — —
36 195 — — —
32 177 — — —
28 153 — — —
27 148 — — — ⚔ Drush
23 126 — — —
19 104 — — —
1 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 195 50 0 1,395 1,340
1,300 25 60 0 1,385 1,424
950 175 0 0 1,125 1,025
800 112 50 0 962 902
600 250 50 0 900 849
450 200 50 0 700 794
600 25 50 0 675 866
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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