AoeStats
← 拿槍的貓巫

Nomad

515494011Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 38m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vikings · Taiwan
1154
+14
🇭🇰 Huns · Hong Kong SAR China
1133
+14
🇹🇼 Mongols · Taiwan
1102
+16
🇹🇼 Britons · Taiwan
990
+20
vs
🇭🇰 Persians · Hong Kong SAR China
1099
-16
🇭🇰 Hindustanis · Hong Kong SAR China
1097
-16
🇭🇰 Tatars · Hong Kong SAR China
1093
-16
🇨🇳 Khmer · China
1092
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,558 13:16 19:40 33:31 ⛏ Fish Boom FC
39 1,506 15:28 21:16 — ⛏ Fish Boom FC
30 1,166 14:19 18:12 — ⛏ Fish Boom FC
27 1,048 14:24 17:59 — ⛏ Fish Boom FC
26 1,000 15:36 20:46 — ⛏ Fish Boom FC
25 959 15:00 21:49 — ⛏ Fast Castle
23 911 13:33 26:28 36:29 ⚔ Fish Boom into Archers into Galleys
11 421 17:14 23:40 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,430 11,390 5,275 1,940 33,035 38,747
11,970 10,095 4,245 1,150 27,460 29,756
10,495 8,466 3,060 3,000 25,021 28,999
9,565 8,350 2,510 2,300 22,725 28,067
5,255 7,166 1,980 2,250 16,651 19,234
6,530 4,357 1,745 1,600 14,232 15,126
6,250 5,625 940 200 13,015 14,511
4,900 3,840 385 1,150 10,275 10,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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