AoeStats
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Nomad

511899862Analyzed
4v4 RM · 8d ago on Oct 7, 2026· 48m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
992
+16
🇲🇽 Romans · Mexico
982
+17
🇨🇳 Gurjaras · China
964
+17
🇨🇳 Huns · China
955
+18
vs
🇺🇸 Magyars · United States
1004
-17
🇲🇽 Spanish · Mexico
1000
-51
🇲🇽 Malians · Mexico
997
-44
🇲🇽 Franks · Mexico
997
-44
Player eAPM Actions Feudal Castle Imperial Opening
46 2,232 13:43 18:20 47:28 ⛏ Fish Boom FC
43 2,061 16:10 22:50 38:27 ⛏ Fish Boom FC
28 1,340 14:46 20:00 35:41 ⛏ Fish Boom FC
25 1,204 18:03 30:22 — ⚔ Archer Rush
22 1,043 23:42 30:49 — ⚔ M@A FC into Scouts
19 911 17:27 39:17 — ⚔ Drush into Scouts
18 894 15:00 25:52 — ⚔ M@A into Towers
13 607 21:27 27:41 40:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,890 25,675 13,060 4,515 80,140 82,435
22,210 12,830 6,720 2,450 44,210 51,930
21,640 10,175 10,995 1,395 44,205 52,632
9,075 15,502 8,715 440 33,732 38,765
12,825 7,195 3,390 3,130 26,540 27,995
10,445 7,635 2,990 850 21,920 26,067
7,580 5,235 2,050 2,630 17,495 18,364
7,975 6,810 2,305 200 17,290 19,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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