AoeStats
← pocketrocket8

Black Forest

511647329Analyzed
4v4 RM · 14d ago on Oct 6, 2026· 11m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
975
+16
🇦🇷 Inca · Argentina
951
+17
🇺🇸 Bohemians · United States
931
+18
🇺🇸 Franks · United States
910
+19
vs
🇺🇸 Mongols · United States
1039
-20
🇺🇸 Teutons · United States
995
-18
🇺🇸 Italians · United States
941
-16
🇺🇸 Goths · United States
931
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 471 — — —
34 400 — — —
32 366 — — —
31 355 — — —
17 194 — — —
16 186 10:50 — —
13 155 — — —
12 143 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 855 0 0 2,655 3,718
2,000 550 50 0 2,600 4,030
1,900 600 0 0 2,500 2,692
1,350 916 50 0 2,316 2,380
1,050 840 50 0 1,940 2,397
1,400 441 50 0 1,891 2,891
1,300 572 0 0 1,872 2,252
850 653 50 0 1,553 1,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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