AoeStats
← El Petuco Jose

Black Forest

511458378Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 35m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
872
+16
🇨🇴 Cumans · Colombia
812
+44
vs
🇲🇽 Khmer · Mexico
868
-17
🇺🇸 Celts · United States
864
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 1,644 11:55 25:30 — ⚔ Scout Rush
23 796 9:55 25:05 — ⚔ Archer Rush
14 475 13:55 23:16 — ⚔ Scout Rush
13 474 14:35 18:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,975 7,250 2,565 980 20,770 25,570
7,410 5,100 1,520 1,630 15,660 18,287
6,100 5,583 3,110 105 14,898 17,314
5,540 3,985 350 280 10,155 10,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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