AoeStats
← El Petuco Jose

Black Forest

511454591Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 34m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
858
+14
🇨🇴 Sicilians · Colombia
769
+43
vs
🇮🇳 Turks · India
806
-16
🇺🇸 Franks · United States
801
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,724 10:13 24:04 —
29 993 12:49 26:51 — ⚔ Archer Rush
20 667 10:17 24:30 — ⚔ Fish Boom into Archers
12 397 11:05 17:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,570 6,101 2,125 1,030 16,826 21,101
7,990 5,831 1,725 855 16,401 19,613
6,465 5,405 2,305 1,325 15,500 20,177
5,775 6,115 1,165 100 13,155 16,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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