AoeStats
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MegaRandom

512802011Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 27m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1455
+15
🇹🇼 Varangians · Taiwan
1436
+16
🇦🇷 Khmer · Argentina
1385
+18
🇮🇳 Huns · India
1335
+21
vs
🇺🇸 Huns · United States
1477
-19
🇨🇦 Aztecs · Canada
1454
-18
🇺🇸 Persians · United States
1429
-17
🇺🇸 Turks · United States
1394
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 1,698 12:11 — — ⚔ Drush into Archers into Skirms
61 1,693 9:19 25:20 — ⚔ Scout Rush
53 1,474 10:05 20:33 — ⚔ Archer Rush
51 1,422 9:39 22:45 — ⚔ Scout Rush
47 1,293 9:40 — — ⚔ Scout Rush
36 993 9:46 12:32 — ⚔ FC into Scouts
32 892 10:20 25:15 — ⚔ Archer Rush
30 829 10:31 24:07 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,615 4,201 1,625 100 14,541 14,691
5,945 4,871 3,140 200 14,156 14,688
6,195 5,033 2,615 0 13,843 16,144
6,860 3,839 2,300 250 13,249 13,266
6,755 3,418 2,395 115 12,683 12,722
6,505 3,835 150 125 10,615 10,853
5,750 3,969 350 0 10,069 13,552
3,870 4,327 1,375 0 9,572 10,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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