AoeStats
← leifdaniel

Black Forest

504927166Analyzed
3v3 RM · 27d ago on Sep 7, 2026· 46m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
984
+13
🇨🇳 Magyars · China
887
+17
🇦🇺 Vietnamese · Australia
863
+18
🇺🇸 Bohemians · United States
964
-18
🇺🇸 Hindustanis · United States
891
-15
🇺🇸 Mongols · United States
890
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,165 13:45 17:37 31:25 ⛏ Fish Boom FC
22 1,021 17:51 26:40 — ⛏ Fast Castle
22 1,031 15:29 20:11 41:15 ⛏ Fish Boom FC
20 948 12:52 17:52 31:40 ⛏ Fast Castle
16 737 14:55 23:20 36:40 ⚔ M@A Rush
12 561 12:07 19:07 26:22 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
21,735 25,109 16,800 2,120 65,764 76,836
20,455 18,957 8,110 2,490 50,012 53,595
13,185 17,574 7,935 1,900 40,594 49,136
15,175 13,311 6,700 1,100 36,286 47,806
13,440 10,030 7,500 1,075 32,045 36,721
6,325 6,211 2,375 1,955 16,866 20,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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