AoeStats
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Baltic

511123740Analyzed
4v4 RM · 10d ago on Oct 3, 2026· 5m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1364
+17
🇲🇽 Danes · Mexico
1354
+17
🇫🇷 Saracens · France
1338
+18
🇮🇹 Franks · Italy
1328
+18
vs
🇦🇷 Mongols · Argentina
1421
-18
🇦🇷 Varangians · Argentina
1406
-19
🇭🇰 Saracens · Hong Kong SAR China
1363
-17
1343
-16
Player eAPM Actions Feudal Castle Imperial Opening
83 424 — — —
50 252 — — —
49 249 — — —
44 225 — — —
42 212 — — —
5 27 — — —
3 17 — — —
2 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 150 50 0 1,100 906
700 150 50 0 900 942
600 75 50 0 725 442
600 125 0 0 725 837
350 200 50 0 600 494
0 0 0 0 0 0
0 0 0 0 0 270
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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