AoeStats
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Team Islands

516972758Analyzed
2v2 RM · 9d ago on Oct 28, 2026· 22m 2s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1257
+14
🇫🇷 Vikings · France
1246
+15
vs
🇺🇸 Cumans · United States
1239
-15
🇦🇷 Mongols · Argentina
1216
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 982 9:57 — — ⛏ Fish Boom FC
30 659 11:47 16:11 — ⛏ Fish Boom FC
25 561 11:29 15:39 — ⛏ Fish Boom FC
21 452 13:10 16:35 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,235 6,340 1,300 100 12,975 13,686
6,050 4,718 875 125 11,768 14,595
4,610 4,177 1,000 200 9,987 10,097
3,700 3,491 330 100 7,621 10,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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