AoeStats
← kauppa65

Lombardia

508698699Analyzed
2v2 RM · 24d ago on Sep 23, 2026· 54m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Vikings · Finland
1213
+16
🇫🇮 Poles · Finland
1212
+17
vs
🇩🇪 Varangians · Germany
1254
-18
🇩🇪 Danes · Germany
1193
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 3,513 9:25 22:11 38:04 ⚔ Scout Rush
61 3,332 9:55 22:28 46:04 ⚔ Scout Rush
38 2,062 11:21 17:35 45:06 ⚔ Archer Rush
35 1,885 10:50 23:15 42:11

Resources

Player Food Wood Gold Stone Spent Collected
42,505 16,820 14,395 1,830 75,550 79,299
35,200 13,975 18,320 1,590 69,085 74,213
25,355 10,915 12,110 2,275 50,655 51,984
25,940 12,600 7,790 3,285 49,615 51,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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