AoeStats
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MegaRandom

511639754Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 73m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1066
+17
🇦🇷 Vietnamese · Argentina
1015
+19
vs
🇺🇸 Malay · United States
1081
-18
🇺🇸 Teutons · United States
1079
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 1,563 11:35 22:44 50:28 ⛏ Fast Castle
21 1,578 12:02 16:14 36:17 ⛏ Fast Castle
19 1,383 11:30 20:13 37:56 ⛏ Fish Boom into Fire Galleys FC
14 1,000 12:04 17:06 42:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,180 12,205 28,275 6,840 81,500 83,057
20,110 20,060 9,180 3,170 52,520 56,207
21,200 11,436 14,535 670 47,841 49,407
10,870 17,040 10,910 1,500 40,320 43,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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