AoeStats
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Coastal Forest

513564751Analyzed
3v3 RM · 6d ago on Oct 14, 2026· 33m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1489
+5
🇨🇳 Mongols · China
1290
+10
🇨🇳 Malay · China
1205
+13
vs
🇧🇪 Malay · Belgium
1233
-12
🇩🇪 Cumans · Germany
1174
-9
🇲🇽 Magyars · Mexico
1094
-7
Player eAPM Actions Feudal Castle Imperial Opening
61 2,047 9:05 26:12 — ⚔ Archer Rush
51 1,724 8:23 26:02 — ⚔ Scout Rush
43 1,446 11:53 14:24 28:58 ⛏ Fish Boom FC into Fire Galleys
38 1,287 11:09 28:58 — ⚔ Fish Boom into Scouts
37 1,246 11:08 23:26 — ⚔ Scout Rush
22 728 9:22 31:40 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,190 17,805 8,290 1,015 44,300 45,687
12,335 6,376 2,170 200 21,081 22,556
7,175 7,240 5,100 0 19,515 20,957
9,505 5,716 2,915 200 18,336 20,794
10,035 5,624 1,940 100 17,699 18,018
4,780 4,150 1,765 540 11,235 11,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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