AoeStats
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Nomad

507485372Analyzed
4v4 RM · 29d ago on Sep 18, 2026· 6m 11s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1207
+16
🇨🇳 Mongols · China
1179
+17
🇹🇼 Chinese · Taiwan
1177
+17
🇭🇰 Japanese · Hong Kong SAR China
1153
+18
vs
🇨🇳 Chinese · China
1254
-19
🇨🇳 Wu · China
1241
-19
🇨🇳 Franks · China
1183
-16
🇨🇳 Bohemians · China
1129
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 463 — — —
40 250 — — —
31 190 — — —
29 178 — — —
28 175 — — —
27 165 — — —
25 154 — — —
17 104 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 630 50 100 1,030 455
450 475 0 100 1,025 321
400 450 50 100 1,000 234
350 375 0 100 825 265
100 500 50 100 750 278
0 258 0 0 258 120
0 178 0 0 178 85
0 9 0 0 9 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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