AoeStats
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Arena

511586502Analyzed
2v2 RM · 15d ago on Oct 5, 2026· 55m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Danes · Czechia
770
+15
🇨🇿 Bohemians · Czechia
699
+17
vs
🇷🇺 Jurchens · Russia
751
-17
🇫🇷 Cumans · France
721
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,217 10:23 17:32 32:28 ⛏ Fast Castle
24 1,337 12:37 17:07 34:53 ⛏ Fast Castle
21 1,165 11:25 17:30 40:50 ⛏ Fast Castle
19 1,069 12:21 28:29 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,835 31,350 10,555 2,165 66,905 82,708
25,380 17,900 12,135 4,505 59,920 73,666
26,465 11,695 15,425 3,640 57,225 64,153
16,260 14,140 8,930 1,050 40,380 41,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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