AoeStats
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Yucatan

511441985Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 68m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
982
+26
🇨🇱 Mongols · Chile
982
+26
🇨🇱 Franks · Chile
982
+26
vs
🇵🇹 Cumans · Portugal
999
-16
🇨🇦 Malians · Canada
961
-15
🇵🇹 Magyars · Portugal
945
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 4,663 9:06 19:59 37:10 ⚔ Scout Rush
32 2,222 11:04 22:54 41:49 ⚔ Scouts into Skirms
25 1,709 11:14 23:28 42:44 ⚔ Scout Rush
21 1,422 10:32 23:59 39:59 ⚔ Archer Rush
19 1,292 12:45 22:31 36:28 ⚔ FC into Skirms
18 1,238 14:20 26:45 —

Resources

Player Food Wood Gold Stone Spent Collected
44,915 31,358 21,060 3,830 101,163 123,224
38,880 17,353 33,225 7,065 96,523 108,450
33,575 19,796 25,460 4,875 83,706 87,544
22,470 18,991 25,190 2,295 68,946 84,593
17,750 31,545 16,875 2,150 68,320 87,050
19,365 9,353 6,575 2,945 38,238 49,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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