AoeStats
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Nomad

508722467Analyzed
3v3 RM · 20d ago on Sep 23, 2026· 83m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1379
+13
🇬🇧 Saxons · United Kingdom
1294
+16
🇬🇧 Danes · United Kingdom
1253
+19
vs
🇫🇷 Armenians · France
1321
-17
🇫🇷 Danes · France
1307
-16
🇫🇷 Varangians · France
1277
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 3,457 12:45 24:41 40:40 ⛏ Fish Boom
29 2,413 12:49 23:42 51:36 ⛏ Fish Boom into Galleys FC
27 2,302 12:25 17:33 42:38 ⛏ Fish Boom FC
26 2,146 12:44 18:25 46:44 ⛏ Fish Boom FC
25 2,080 13:05 20:28 57:13 ⛏ Fish Boom into Galleys FC
18 1,472 14:37 20:33 50:48 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
86,200 33,492 35,355 8,230 163,277 165,255
51,420 22,970 32,340 5,010 111,740 129,874
38,970 22,093 16,230 3,515 80,808 82,204
14,425 16,750 8,210 4,585 43,970 45,674
12,885 10,710 5,125 2,450 31,170 36,300
14,790 7,650 4,530 1,920 28,890 30,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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