AoeStats
← Silvyan

Nomad

511360659Analyzed
3v3 RM · 10d ago on Oct 4, 2026· 59m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1472
+10
🇲🇽 Mongols · Mexico
1304
+17
🇺🇸 Persians · United States
1290
+17
vs
🇩🇪 Saxons · Germany
1344
-15
🇩🇪 Varangians · Germany
1329
-15
🇩🇪 Koreans · Germany
1319
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,225 15:28 19:32 38:06 ⛏ Fast Castle
47 2,780 20:02 25:44 56:12 ⛏ Fast Castle
43 2,529 12:12 27:09 42:27 ⚔ Tower Rush
39 2,344 14:38 18:29 37:10 ⛏ Fish Boom FC
25 1,463 15:26 23:52 55:12 ⚔ Fish Boom FC into Archers
18 1,090 12:21 23:15 47:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,695 37,115 22,880 4,850 85,540 109,301
19,325 24,982 13,695 3,325 61,327 63,176
18,965 23,673 13,570 3,035 59,243 63,826
16,245 21,452 15,050 5,375 58,122 66,266
15,215 14,265 5,160 2,350 36,990 41,072
11,480 8,325 2,090 2,450 24,345 29,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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