AoeStats
← Silvyan

Nomad

511352922Analyzed
3v3 RM · 11d ago on Oct 4, 2026· 41m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1338
+17
🇮🇳 Khmer · India
1314
+18
🇨🇳 Mongols · China
1271
+18
vs
🇩🇪 Saxons · Germany
1362
-18
🇩🇪 Varangians · Germany
1347
-18
🇩🇪 Jurchens · Germany
1336
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,012 12:57 24:33 — ⛏ Fish Boom into Fire Galleys into Galleys FC
41 1,692 14:10 19:28 25:10 ⛏ Fish Boom FC into Fast Imp
37 1,547 14:05 17:45 — ⛏ Fish Boom FC
25 1,021 13:50 18:09 — ⛏ Fish Boom FC
22 922 14:04 18:18 39:45 ⛏ Fish Boom FC
14 601 14:51 18:15 40:42 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,650 15,724 8,575 3,975 44,924 47,015
11,300 13,553 4,530 2,905 32,288 35,875
10,015 12,831 3,025 2,275 28,146 28,174
10,155 7,400 3,040 1,505 22,100 23,087
8,370 6,970 1,955 1,150 18,445 17,721
7,475 6,222 1,475 1,800 16,972 19,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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