AoeStats
← Silvyan

African Clearing

510715993Analyzed
2v2 RM · 13d ago on Oct 2, 2026· 31m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1322
+12
🇩🇪 Varangians · Germany
1305
+12
vs
🇳🇿 Saxons · New Zealand
1232
-12
🇳🇿 Malay · New Zealand
1221
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,397 11:10 31:09 — ⚔ Archer Rush
40 1,259 12:17 25:37 — ⚔ Scout Rush
24 763 13:40 17:20 — ⛏ Fast Castle
19 600 12:39 19:58 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,205 4,639 545 1,200 13,589 13,603
5,805 4,480 2,510 100 12,895 13,319
5,705 3,414 1,225 1,500 11,844 12,763
4,250 3,130 685 2,075 10,140 9,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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