AoeStats
← Silvyan

Pilgrims

508302148Analyzed
2v2 RM · 1mo ago on Sep 21, 2026· 2m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1325
+16
🇩🇪 Japanese · Germany
1268
+18
vs
🇮🇳 Tupi · India
1326
-17
🇮🇳 Huns · India
1326
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 161 — — —
42 124 — — —
40 119 — — —
38 112 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
250 750 0 100 1,100 450
550 328 50 100 1,028 710
200 475 0 100 775 129
250 275 0 100 625 120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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