AoeStats
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Nomad

518761340Analyzed
4v4 RM · 7d ago on Nov 4, 2026· 55m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1396
+15
🇧🇷 Persians · Brazil
1356
+17
🇵🇪 Vietnamese · Peru
1278
+19
🇳🇿 Slavs · New Zealand
1276
+19
vs
🇬🇧 Turks · United Kingdom
1418
-19
🇬🇧 Varangians · United Kingdom
1384
-18
🇳🇱 Malians · Netherlands
1338
-17
🇲🇪 Japanese · Montenegro
1312
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,582 14:30 19:38 35:16 ⛏ Fish Boom FC into Fire Galleys
43 2,383 12:44 16:50 36:18 ⛏ Fish Boom FC
37 2,066 14:01 17:41 39:16 ⛏ Fish Boom FC
36 1,989 13:51 17:48 33:53 ⛏ Fish Boom FC
36 1,992 12:03 16:45 37:44 ⛏ Fish Boom FC into Fire Galleys
28 1,574 16:10 20:40 — ⛏ Fast Castle
25 1,392 12:06 15:55 38:06 ⛏ Fish Boom FC
22 1,245 14:34 18:27 35:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,500 34,250 31,640 2,950 105,340 107,412
33,290 18,735 16,390 5,500 73,915 80,197
31,870 20,725 16,235 3,080 71,910 77,283
21,555 20,640 17,825 6,350 66,370 69,567
28,610 14,600 20,380 2,465 66,055 66,349
24,270 14,715 9,065 4,205 52,255 56,198
20,305 14,975 8,670 2,975 46,925 47,144
5,725 8,149 1,765 2,835 18,474 19,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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