AoeStats
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Arabia

518756707Analyzed
4v4 RM · 6d ago on Nov 4, 2026· 24m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Magyars · Slovenia
1600
+10
🇦🇹 Mongols · Austria
1584
+10
🇹🇷 Khmer · Türkiye
1563
+11
🇫🇷 Maya · France
1526
+12
vs
🇩🇪 Burgundians · Germany
1496
-12
🇮🇶 Mongols · Iraq
1486
-12
🇬🇧 Koreans · United Kingdom
1428
-10
🇬🇧 Mongols · United Kingdom
1393
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 1,476 9:37 22:50 — ⚔ Skirmisher Rush
59 1,464 8:25 23:37 — ⚔ Scout Rush
52 1,281 8:02 21:35 — ⚔ Scout Rush
52 1,298 8:02 20:20 — ⚔ Scout Rush
50 1,242 9:10 21:41 —
47 1,173 8:44 — — ⚔ Archer Rush
38 936 8:49 18:25 — ⚔ Scout Rush
34 857 8:47 23:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,640 3,687 2,900 105 14,332 14,281
7,225 5,288 720 330 13,563 14,638
7,140 3,988 775 0 11,903 12,600
7,415 3,944 350 0 11,709 13,342
3,850 4,670 2,725 0 11,245 12,097
5,745 3,811 1,310 0 10,866 11,403
5,950 3,784 1,010 100 10,844 11,938
4,920 4,390 510 750 10,570 10,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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