AoeStats
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Nomad

518550483Analyzed
3v3 RM · 9d ago on Nov 3, 2026· 56m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1388
+11
🇬🇧 Varangians · United Kingdom
1350
+12
🇩🇪 Khmer · Germany
1191
+19
vs
🇸🇪 Franks · Sweden
1291
-15
🇨🇳 Italians · China
1281
-15
🇧🇷 Japanese · Brazil
1213
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,296 13:33 17:33 35:34 ⛏ Fish Boom FC
38 2,163 12:10 17:33 30:07 ⛏ Fish Boom FC
34 1,942 14:14 20:40 36:25 ⛏ Fish Boom FC
28 1,582 14:40 21:08 35:32 ⛏ Fish Boom FC
24 1,361 14:37 20:14 32:22 ⛏ Fish Boom into Fire Galleys FC
20 1,161 15:33 20:59 44:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,520 19,876 12,415 5,005 64,816 77,997
24,915 17,235 13,215 3,750 59,115 60,410
25,880 16,080 11,535 5,545 59,040 78,985
22,925 14,848 15,590 5,545 58,908 64,650
18,675 22,520 6,840 3,500 51,535 60,504
13,300 16,914 10,530 1,890 42,634 45,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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