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African Clearing

518091927Analyzed
4v4 RM · 13d ago on Nov 1, 2026· 53m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
1408
+16
🇨🇴 Saracens · Colombia
1365
+18
🇺🇸 Bengalis · United States
1363
+18
🇬🇧 Khitans · United Kingdom
1361
+18
vs
🇵🇪 Varangians · Peru
1542
-22
🇵🇪 Vietnamese · Peru
1438
-19
🇦🇷 Berbers · Argentina
1361
-16
🇲🇽 Burgundians · Mexico
1286
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,263 13:47 17:55 38:34 ⛏ Fast Castle
42 2,231 15:48 20:00 37:49 ⛏ Fast Castle
38 2,007 12:55 17:43 44:29 ⛏ Fast Castle
38 2,025 15:42 19:58 48:10 ⛏ Fast Castle
37 1,968 12:48 17:43 45:51 ⛏ Fast Castle
36 1,901 13:09 17:23 39:00 ⛏ Fast Castle
35 1,887 12:32 21:55 50:24 ⚔ Scout Rush
30 1,577 12:35 18:09 37:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,920 16,239 20,005 5,245 72,409 74,362
37,230 15,885 12,530 1,150 66,795 75,061
26,630 16,381 14,645 3,055 60,711 72,777
27,305 16,200 11,710 1,805 57,020 64,480
20,640 16,899 6,535 1,735 45,809 50,092
15,480 18,485 6,445 2,390 42,800 43,933
17,870 11,276 5,880 4,850 39,876 40,993
12,300 10,448 4,415 1,920 29,083 29,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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